#include "StdAfx.h"
#include "Instance.h"
#include "Resource.h"

using namespace RenderSystem;

Instance::Instance( const String& strInstanceId, Resource* pResource )
	:m_strInstanceId(strInstanceId),m_pResource(pResource)
{
}


Instance::~Instance(void)
{
}

Resource* Instance::GetResource( void ) const
{
	return m_pResource;
}

const String& Instance::GetInstanceId( void ) const
{
	return m_strInstanceId
}
